Grounding large language models in interactive environments with online reinforcement learning
Recent works successfully leveraged Large Language Models’ (LLM) abilities to capture abstract knowledge about world’s physics to solve decision-making problems. Yet, the alignment between LLMs’ knowledge and the environment can be wrong and limit functional competence due to lack of grounding. In this paper, we study an approach to achieve this alignment through functional grounding: we consider an agent using an LLM as a policy that is progressively updated as the agent interacts with the environment, leveraging online Reinforcement Learning to improve its performance to solve goals. Using an interactive textual environment designed to study higher-level forms of functional grounding, and a set of spatial and navigation tasks, we study several scientific questions: 1) Can LLMs boost sample efficiency for online learning of various RL tasks? 2) How can it boost different forms of generalization? 3) What is the impact of online learning? We study these questions by functionally grounding several variants (size, architecture) of FLAN-T5.
Diffusion models are able to generate photorealistic images in arbitrary scenes. However, when applying diffusion models to image translation, there exists a trade-off between maintaining spatial structure and high-quality content. Besides, existing methods are mainly based on test-time optimization or fine-tuning model for each input image, which are extremely time-consuming for practical applications. To address […]
We propose a new class of linear Transformers called FourierLearner-Transformers (FLTs), which incorporate a wide range of relative positional encoding mechanisms (RPEs). These include regular RPE techniques applied for nongeometric data, as well as novel RPEs operating on the sequences of tokens embedded in higher-dimensional Euclidean spaces (e.g. point clouds). FLTs construct the optimal RPE […]
Neural radiance fields (NeRF) excel at synthesizing new views given multi-view, calibrated images of a static scene. When scenes include distractors, which are not persistent during image capture (moving objects, lighting variations, shadows), artifacts appear as view-dependent effects or ‘floaters’. To cope with distractors, we advocate a form of robust estimation for NeRF training, modeling […]
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